JHIN NEWS

[Jhin Abilities][grids]

Jhin Abilities - Patch Effects

[Patch Effects][bsummary]

Jhin Skirmishing

SKIRMISHING

Once he’s set up, Jhin’s great at objective control, thanks in part to his traps. By placing Captive Audience traps on the enemy team's easiest path to dragon, Jhin earns his team advance notice of any impending arrivals, and can temporarily root marked enemy junglers with Deadly Flourish. Even if they continue their advance, Jhin can throw in a Dancing Grenade to apply damage to grouped enemies before carefully picking off his targets with basic attacks. He’s poor at securing objectives himself - his slow attack speed alone sees to that - but he gives his team a huge boost toward securing objectives when he plans out and prepares for the fight in the areas around them.


Then there’s Jhin’s ultimate. Curtain Call gives Jhin and his team huge leverage over objectives when the Virtuoso is able to set up and prepare his sniper nest. The ability has huge range, but only within a set angle, giving Jhin a few key considerations to think about as he searches for his grassy knoll. Set up too close and he’ll make an easy target for enemy assassins; too far and he’ll render himself irrelevant after he’s spent his ult; set up poorly and he’ll risk losing sight of the battle as it shifts around. Get his position just right and Jhin will wreak havoc from afar before moving in to finish the fight up close.

"Jhin gives his team a huge boost toward securing objectives when he plans out and prepares for the fight in the areas around them"

No comments: