JHIN NEWS

[Jhin Abilities][grids]

Jhin Abilities - Patch Effects

[Patch Effects][bsummary]

Jhin Build: Patch 8.16 Notes Effects of Changes

Courtesy: na.leagueoflegends.com


I can say that this Patch 8.16 notes has no huge effect with Jhin. But the most important here is the advantages and disadvantages, which you consider carefully so that you can make a sensible decision. (content source: na.leagueoflegends.com)

Important Updates for Jhin build:
1. Heal
2. Celerity
3. Leona & Tahm Kench as support
4. Advantage on champions nerfs
5. The burst runes decreased

HEAL - Cooldown decreased. (SUMMONER SPELLS)

"In patch 8.6, Heal was crowding out other options in mid lane, so we lengthened its cooldown. This pushed both marksmen and mid laners onto teleport (which has had a much more notable impact on the meta), so we're reverting the Heal nerf. COOLDOWN 270 seconds ⇒ 240 seconds"

CELERITY (BURST RUNES)

"Movement speed conversion into adaptive stat decreased. ATTACK DAMAGE 9.6% bonus movement speed ⇒ 6% bonus movement speed ABILITY POWER 16% bonus movement speed ⇒ 10% bonus movement speed"




Here is the official Patch Highlights 8.16 version video for this update. Video content featuring;

Zoe's - P & W nerf
Wukong - Q neft
Tahm Kench - Q & W adjust
Leona - W Buff
New Cosmic Skins - Lulu, Xin Zhao and Ashe
Other Skins - Mafia Braum and Mecha Aurelion Sol


Champions Nerfed

  • Aatrox - E passive healing against non-champions decreased. Charges granted on learning E decreased. R cooldown increased at early ranks.
  • Fizz - W damage ratio decreased. R damage ratio decreased.
  • Hecarim - Q base damage increased at later ranks. Q damage ratio increased.
  • Orianna - Base magic resist decreased to 26.
  • Quinn - Attack damage growth decreased to 2.4.
  • Rakan - Health and armor decreased.
  • Taliyah - Movement speed decreased. W cooldown increased at early ranks. R wall no longer grants vision.
  • Trundle - Q base damage decreased at later ranks. Q damage ratio increased at later ranks. Q attack damage sap duration decreased.
  • Tryndamere - E cooldown increased at later ranks.
  • Wukong - Q base damage decreased. Q damage ratio decreased.
  • Zoe - Passive damage decreased at all ranks. W damage ratio decreased.

Champions Buffed

We know that Tanks haven't been feeling so hot in recent patches, so Riot had decided to take this opportunity to put more durability into their kits. Of course, this changes will help to learn more about Jhin possible support in bot lane.
  • Amumu - E passive now scales with bonus armor and magic resist.
  • Leona - W cooldown decreased at later ranks.
  • Nautilus - W base shield decreased slightly early, increased at later ranks. W maximum health scaling decreased at later ranks. W duration and cooldown decreased.
  • Rammus - W bonus resists increased.
  • Sion - W health gain increased.
  • Tahm Kench - Q slow duration and cooldown decreased. W duration decreased at later ranks. W cooldown significantly increased. W mana cost decreased. W cooldown now halved on enemy Devour.

Burst Runes

The high burst damage present in the rune systems has overall warped lethality and game pacing, so we're pulling damage out of the worst offenders.
  • Summon Aery - Base damage decreased at early levels. Base shielding increased at early levels.
  • Electrocute - Base damage decreased. Damage ratio decreased.
  • Celerity - Movement speed conversion into adaptive stat decreased.
  • Cheap Shot - Base damage decreased at early levels.
  • Sudden Impact - Lethality and magic penetration decreased.
  • Scorch - Base damage decreased. Cooldown decreased.

No comments: